Full Metal Schoolgirl, as the title suggests, delivers two things: metal and school uniforms. And a third: we’re slogging through the corporate building, slicing through plaza zombies known as the “Working Dead,” and climbing to the top. The tone is clear from the start: leave the seriousness at the door and bring in the absurd humor, neon colors, and action. That’s what I did—and the initial feeling I got from the game was: “It’s like watching a B action movie in game form; it’s flawed, but it’s clearly and unashamedly fun.”
Gameplay

The mechanics are simple: melee + firearm; clear a room, make a small selection/upgrade, fly to the next door. The moveset is short but useful: dash, dive, slash, strike, then string together a combo with a few bullets. Its best moments are when you can squeeze a brief window through the crowd and land a small “surgical” burst.
The game’s biggest downfall is its pacing. Some rooms are so well-paced that it starts to feel like “one more room”; in others, the mechanics feel like copy-and-paste, and the objectives are a bit automaton-like, with a “sweep before you run out” approach. In short, it’s like eating the same sandwich from two different locations: true to the recipe, but not always the same flavor.
Progression and Roguelite Flavor
Tower climbing makes sense; slightly different patterns on each run, mods picked up along the way, mini-objectives sprinkled throughout. There’s a sense of empowerment—especially after the second or third run, when the character’s hands start to bite. Still, some design decisions can leave you wondering, “Back at the bottom again?”
The game’s intention is to build persistence through rigor and repetition, but sometimes the reward/punishment scales tip too heavily toward the “punishment” side. Ideally, shortcuts and permanent upgrades would be more balanced against the fine line of backbreaking repetition.
Progress and Controls

Mods collected during tower climbing offer a sense of permanent or semi-permanent power-up. The difficulty curve is gentle in the early hours, rising mid-stage. While the repetitive feeling of restarting after a death is consistent with the short-session logic, it can be tiring during longer runs. While the shortcut/elevator logic attempts to shorten the time between runs, the rewinding feeling can be overwhelming for some players.
Melee animations provide clear feedback, and the flow is impressive when used with ranged weapons. The camera can be difficult to track in tight spaces at times. Gyro support for aiming is a useful addition, and sensitivity adjustments can easily increase comfort. The overall feel is along the lines of “easy to learn, moderately master.”
Switch 2 Performance
Full Metal Schoolgirl is a natural fit for the Switch 2. Handheld gameplay with gyro offers noticeable comfort in terms of aiming. However, frame rate stability can occasionally drop during intense scenes, and loading times can slow down the pace. In docked mode, image sharpness is average, and the overall look remains acceptable due to the style. These performance fluctuations don’t completely disrupt gameplay, but they are something users seeking smooth gameplay should be aware of.
Pros / Cons

Pros
- Clear and fluid melee and ranged combat flow
- A fast-paced structure suitable for short sessions
- Gyro support and comfortable use in portable mode
- Clear sound design, striking effects
Cons
- Unstable frame rate during intense scenes and occasionally long loading times
- Modular room design can make long sessions feel repetitive
- Camera control can be difficult in tight spaces
- Advance/rewind balance can be frustrating in some runs
Conclusion
Full Metal Schoolgirl offers a satisfying action experience for short to medium sessions on the Switch 2. The combat feels solid, and the core gameplay is clear and accessible. However, performance fluctuations and the risk of repetition in longer sessions can limit the overall experience. In portable mode, it’s suitable for users seeking fast-paced action and gyro-assisted aiming; those seeking stable frame rates and greater variety should approach with caution.
Score: 7/10
