HomeReviewsMy Hero Academia: All's Justice Switch 2 Review

My Hero Academia: All’s Justice Switch 2 Review

My Hero Academia games have always had an easy advantage: the series is built around characters with wildly different powers, so turning those abilities into an arena fighter makes sense almost immediately. My Hero Academia All’s Justice Switch 2 takes that idea further with a large roster, 3v3 battles and a campaign centered on the Final War arc.

It is also a game that knows exactly who it is made for. If you already follow the anime or manga, there is a lot here to enjoy. If you are coming in purely for a deep fighting game, however, some of its limitations become much easier to notice.

Fast 3v3 Battles Work Well

Combat is built around teams of three. You can switch between characters during fights, call teammates into attacks and extend combos by combining different Quirks.

That system gives battles a good sense of momentum. Some characters work better at close range, while others can control space or pressure opponents from a distance. Building a team that covers several situations is more interesting than simply picking three favorite characters.

The Rising system adds another layer by temporarily improving movement, attacks and Quirk abilities. It is simple to understand and fits the fast pace of the battles without forcing players to learn overly complicated mechanics.

All’s Justice is still an arena fighter, though. Movement can feel loose at times, and the combat does not have the same technical depth found in more traditional fighting games. The system is accessible and fun, but players looking for a highly competitive fighter may eventually find its limits.

The Final War Gets Plenty of Attention

Story Mode focuses on the Final War arc and recreates many of its most important battles. For existing fans, this is easily one of the strongest parts of the game. Major characters receive plenty of screen time, and the campaign does a good job of moving between different conflicts without feeling like a short collection of disconnected fights.

The problem is that the story assumes you already know these characters and their relationships. Someone unfamiliar with My Hero Academia is likely to miss much of the emotional weight behind the larger moments. That is not necessarily a flaw for a licensed anime game, but it makes the audience very clear.

There Is More Than Just Story Mode

One of the better surprises is how much content sits outside the main campaign. Team Up Mission lets you explore larger areas while completing missions with Class 1-A characters. It gives the game a different rhythm from the constant fighting in Story Mode, although some objectives begin to repeat after a while.

Archives Battle goes in another direction by bringing back important fights from earlier parts of the series. This is particularly useful because the main story concentrates heavily on the Final War. There are also smaller character-focused activities and minigames. None of these modes completely changes the game, but together they make All’s Justice feel much more complete than a fighter built around one campaign and an online mode.

The Roster Is One of Its Biggest Strengths

The character selection is huge and covers heroes, students and villains from across the series. More importantly, the characters do not all feel like slightly different versions of the same fighter. Their Quirks naturally create different playstyles, and experimenting with team combinations becomes one of the most enjoyable parts of the game.

Fans who enjoy trying different characters will probably spend a lot of time here even after finishing the story. The Season Pass adds more fighters separately, which may disappoint players who prefer having the complete roster from the start. The base game is already packed with characters, but the additional DLC still makes the overall package feel slightly fragmented.

Switch 2 Comes With a Clear Compromise

Nintendo Switch 2 version runs at up to 1080p in both handheld and docked play, but it is limited to 30 FPS. That is the most obvious weakness of this version. All’s Justice is a fast game with constant movement, effects and character switching. It remains playable at 30 FPS, and the frame rate does not destroy the experience. Still, the difference matters when PlayStation 5 and Xbox Series versions can run at up to 60 FPS.

Visual presentation holds up reasonably well on Switch 2. Character models remain close to the anime designs, attacks are easy to read and the screen can become impressively chaotic during larger combos. Portable play is also a natural fit for the shorter missions and battles. However, anyone choosing between platforms purely for performance will have a clear reason to look elsewhere.

GameShare Is a Nice Addition

Switch 2 does have one feature that helps separate it from the other versions. GameShare through GameChat allows another player to join certain online battles without owning a copy of the game. The available character selection is more limited during GameShare, and local GameShare is not supported, but it is still a useful feature.

It makes casual matches with friends much easier and fits this type of game surprisingly well.

Final Verdict

My Hero Academia: All’s Justice works best when treated as a celebration of the series rather than a serious competitive fighting game. The 3v3 combat is fast and easy to enjoy, the roster gives you plenty of characters to experiment with, and the Final War campaign is clearly built with existing fans in mind. Team Up Mission and Archives Battle also give the game enough variety to avoid feeling like a thin anime adaptation.

The Switch 2 version has one major drawback. Its 30 FPS limit is difficult to ignore when other current-generation versions can reach 60 FPS. Even so, this remains a solid option for My Hero Academia fans who value portable play and want a game packed with characters, battles and familiar moments from the series. It is not the deepest arena fighter available, but it understands its audience and gives them plenty to do.

Score: 7.5/10

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